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Old May 05, 2006, 02:48 AM // 02:48   #41
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The AoE nerf absolutely positively pisses me off. You want to add realism and make the enemies run from AoEDoT spells? Okay, fine.


BUT MAKE THE ALLIED NPCS DO IT TOO.


There is not a single allied AI that will run from AoEDoTs. Not henchies, not NPCs you need to protect, not Archers or Bodyguards in GvG, nothing. Not a single cursed one of them will run from an AoEDoT spell. And that is bull****.

If you want to nerf the entire Ele class and the Monk's smiting prayers line, fine. But if you do it in the name of realism, MAKE IT WORK FOR US TOO. It's completely hypocritical, the way it is now.
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Old May 05, 2006, 03:08 AM // 03:08   #42
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Quote:
Originally Posted by Zhou Feng
PREACH IT BROTHER/SISTER! AMEN!

Also Id like to add:

JEEZ! What's with the AoE AI Effect!?!?!? For GW's Sake and all of us I wish more people would PvP and apply some PvP basic strategies to PvE.

Mob running away from AoE? Well bohoo hoo hoo to you. Use AoE Snares! Snare those muffas! Grasping Earth, Ward Against Foes, Deep Freeze, Frozen Burst, Barbed Trap!!!

I dont see why people whine so much about the AoE effect...
I take you tried it? Well, I did. And this is how it works:
Snares are just completely uneffective. It takes two steps to get out of adjacent range (if you were in the middle), so if you very lucky you might actually get extra second of damage by your AoE spell, which is pathetic.
Knockdowns work only on a single target. Water Trident and Gale sure work, but the you lose the whole point of using AoE in the first place. AoE knockdown however doesnt work. Earthquake and Dragon Stop take 3 seconds to cast, which is exactly how long it will take mobs to get out of AoE range. My experience shows that 90% of the time mobs will be knocked down right outside AoE circle (again thx to pathetic adjacent limitation)
And I will take Barbed trap comment as a poor joke.

PvE isnt easier than PvP, it is different. So get off your high horse and have a clue next time before posting, ok?

Last edited by Ira Blinks; May 05, 2006 at 03:22 AM // 03:22..
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Old May 05, 2006, 03:20 AM // 03:20   #43
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Originally Posted by Terra Xin
*Yawn!!!!*



So here's the situation as it stands;

General chat: "Nuker LFG"

*5 seconds later...*

Team chat: "hi^^"

Did it make the ele EoE spells useless? no. why? because in addition to damaging enemies, it now plays more of a defensive role, and a team role:

1) When the monsters scatter, you can take them apart one by one, spreading out has it's flaws just as much as staying together. (too bad some human people don't move when struck by EoE... oh well.)

2) When the monsters scatter, they arent doing anything else besides running. They aren't casting, they arent attacking, they're going "omg... im getting hit!!!" 3 seconds is enough to trip them.

3) Casting it upon a group is effective even if it is for two seconds. You do damage to ALL targets which makes it easier for the rest of your group to pick off. If you cast it near a corner, the target will not move at all (a bug perhaps)

If you were a monster, i'd call you a newb for standing in an EoE spell.
ugh what? First of all it is called AoE and it got nothing to do with Edge of Extinction spirit.

1) so you saing eles job is to bring firestorm? Scattering makes you lose your position while following and miss on attacks. Scattering causes mobs to attack weak player targets. Scattering negates SS. Scattering is BAD, mkay?

2) What are you still in Ascalon or something?

3) Most types of high level mobs will be back at full health before you finish casting your second AoE spell. DPS isnt relevant in PvE unless you have LOTS of it, which is exactly what eles dont have and never did regardless of AoE nerf.

Last edited by Ira Blinks; May 05, 2006 at 03:24 AM // 03:24..
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Old May 05, 2006, 03:25 AM // 03:25   #44
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Quote:
Originally Posted by Khift
The AoE nerf absolutely positively pisses me off. You want to add realism and make the enemies run from AoEDoT spells? Okay, fine.


BUT MAKE THE ALLIED NPCS DO IT TOO.


There is not a single allied AI that will run from AoEDoTs. Not henchies, not NPCs you need to protect, not Archers or Bodyguards in GvG, nothing. Not a single cursed one of them will run from an AoEDoT spell. And that is bull****.

If you want to nerf the entire Ele class and the Monk's smiting prayers line, fine. But if you do it in the name of realism, MAKE IT WORK FOR US TOO. It's completely hypocritical, the way it is now.
Excellent point and good idea. It is BS becuase it gives us a disadvantage.

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Old May 05, 2006, 03:32 AM // 03:32   #45
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Quote:
Originally Posted by Ira Blinks
ugh what? First of all it is called AoE and it got nothing to do with Edge of Extinction spirit.

1) so you saing eles job is to bring firestorm? Scattering makes you lose your position while following and miss on attacks. Scattering causes mobs to attack weak player targets. Scattering negates SS. Scattering is BAD, mkay?

2) What are you still in Ascalon or something?

3) Most types of high level mobs will be back at full health before you finish casting your second AoE spell. DPS isnt relevant in PvE unless you have LOTS of it, which is exactly what eles dont have and never did regardless of AoE nerf.
I agree with everything you just said.

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Old May 05, 2006, 03:38 AM // 03:38   #46
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I still want to mkae one thign clear. I'm not dissapointed with the number of hours we get favor. But I am annoyed that we get it only at night. I can't stay up til 1:00 AM to go to FoW. I need sleep.

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Old May 05, 2006, 03:46 AM // 03:46   #47
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Quote:
Originally Posted by Ira Blinks
ugh what? First of all it is called AoE and it got nothing to do with Edge of Extinction spirit.

1) so you saing eles job is to bring firestorm? Scattering makes you lose your position while following and miss on attacks. Scattering causes mobs to attack weak player targets. Scattering negates SS. Scattering is BAD, mkay?

2) What are you still in Ascalon or something?

3) Most types of high level mobs will be back at full health before you finish casting your second AoE spell. DPS isnt relevant in PvE unless you have LOTS of it, which is exactly what eles dont have and never did regardless of AoE nerf.
whoops, lol... I meant AoE.... sorry, my bad.. i think Age of Empires, and not Area of effect... sry.

OK here we go

Reply 1) No, it's entirely up to the ele whether or not that person wants to bring firestorm. Scattering doesnt cause mobs to attack weaker targets, they're smart enough to attack them in the first place. Scattering negating SS is different, I think that should have AoE attributes as well. If scattering is bad... then you should be locked down when you're hit with firestorm.

Reply 2) Well... of course.... I mean that IS where my character is from... duh.

Reply 3) Most high level monsters DONT self heal. How do they regain health over a short period of time? It takes longer to regenerate naturally. Did I say two seconds.... Is this thing on?? I'm sure I also mentioned that AoE has become more of a team build than solo, an AoE caster cant kill mobs by themselves...Hello!!

Bring back AoE, and ele's will start solo farming again, you dont even need the rest of the group to do anything, just get the ele, bam... wait... bam again, and they're dead. If you don't like challenges, sit and watch TV for 6 hours straight instead... that's fun...
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Old May 05, 2006, 03:55 AM // 03:55   #48
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Quote:
Originally Posted by Terra Xin
Reply 3) Most high level monsters DONT self heal. How do they regain health over a short period of time? It takes longer to regenerate naturally. Did I say two seconds.... Is this thing on?? I'm sure I also mentioned that AoE has become more of a team build than solo, an AoE caster cant kill mobs by themselves...Hello!!

Bring back AoE, and ele's will start solo farming again, you dont even need the rest of the group to do anything, just get the ele, bam... wait... bam again, and they're dead. If you don't like challenges, sit and watch TV for 6 hours straight instead... that's fun...
Ira Blinks never said anything about self heals. later in the game almost all monster groups are mixed with healers. Mursaat, Stone summit, charr, White Mantle. Really alot of bad guys. There monks are what do the healing.

In the days of AoE Ele's I knew only really used firesotrm and Meteor shower. That wasn't just siting there and watching them die. They still dealt damage to you and they didn't all go into the AoE. I wasn't so easy that it was unfair.

Savey?

Brother Gilburt

Last edited by BrotherGilburt; May 05, 2006 at 04:25 AM // 04:25..
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Old May 05, 2006, 04:27 AM // 04:27   #49
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Quote:
Originally Posted by Terra Xin
Scattering doesnt cause mobs to attack weaker targets, they're smart enough to attack them in the first place.
Yes it does. With proper aggro warrior can easily hold melee mobs on him. Now if you put firestorm on top of him I can guarantee you that you will never get into that group again.

Quote:
Scattering negating SS is different, I think that should have AoE attributes as well.
I never said it shouldnt. In fact I argued for addin scattering effect to SS on more that one occasion including these forums and got flamed badly. But thats all irrelevant to the point that untill SS will start causing scattering like it should, DOT AoE spell will keep reducing it effectiveness by alot.

Quote:
If scattering is bad... then you should be locked down when you're hit with firestorm.
I've already answered the point about snares/knockdow just few posts above

Quote:
Bring back AoE, and ele's will start solo farming again, you dont even need the rest of the group to do anything, just get the ele, bam... wait... bam again, and they're dead. If you don't like challenges, sit and watch TV for 6 hours straight instead... that's fun...
I never said scattering effect should be removed. All I said is that current effectiveness of DOT AoE spells does not justify even half of their energy/cast/recharge time cost. In fact firestorm is pretty well balanced (i wouldnt mind area or duration increase tho) atm, it has some PvP applications and not too costly in general, but spells like Eruption, Maelstorm, Searing Heat, etc are horribly broken.

At the same time I have to remind you that original reason for nerf was the whole "I dont stand under ..." argument. Well, I dont stand under lots of things (like SS or Barrage), yet they continue to rock PvE world like nothing, which in turn offsets ele even further.

Last edited by Ira Blinks; May 05, 2006 at 04:31 AM // 04:31..
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